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125 records match your query.
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Author / WWW Name / Download Plugin Type
N3V Games Pty. Ltd. TS12 Exporter v1.0.2
2.63 MB
Import / Export
Compiled / Description
27.09.2011

This exporter lets you create content for use with Trainz Simulator 12.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Vortez M3D File Exporter v2.0
976 KB
Import / Export
Compiled / Description
24.09.2011

This is a very fast exporter that can save the following data (all optional except the vertex array, of course):
- Index array
- Vertex array
- Color array
- Up to 4 texture UV arrays
- Normals array
- Vertex Fog array
- Support for saving multiple objects in one file

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Vortez M3D File Importer v2.0
976 KB
Import / Export
Compiled / Description
24.09.2011

This is an importer for M3D files saved with the exporter from the same author. The following data can be imported:
- Index array
- Vertex array
- Color array
- Up to 4 texture UV arrays
- Normals array
- Vertex Fog array

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Pandasoft Panda DirectX Exporter v6.2011.72.0
191 KB
Import / Export
Compiled / Description
11.09.2011

Panda DX Exporter gives Max users the ability to export to .X files with as much information as possible about the objects in a scene. Because it uses the Max internal structures it can retrieve all the information available and is not limited by the export to a 3DS file.

Supported features include:
- Mesh vertices
- Mesh normals (optimized list)
- Mesh material list
- Mesh texture coordinates
- Mesh faces
- Vertex colours - if they are set in Max
- Materials (uses [Standard] Max diffuse map as DX texture map)
- Material textures - bitmap conversions to .bmp, .jpg, .png and .tga
- Text/Binary Mode/Compressed X file - X File frames - with full hierarchy
- Animation
- Skinning using CS Physique and Max bones/skinning (not Biped)
- Left handed axis conversion

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Tavae Virtools Exporter v5.0.0.134 beta
3.79 MB
Import / Export
Compiled / Description
11.09.2011

This plugin allows you to export your Max characters, scenes, objects and animations to Virtools 5.0 (*.CMO and *.NMO file formats), a toolset for creating interactive, game-quality applications for e-learning, e-marketing and traditional games. Includes support for Character Studio.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Tavae ColladaMax for Studio v1.0.0.134
6.65 MB
Import / Export
Compiled / Description
11.09.2011

This plugin allows you to export your Max characters, scenes, objects and animations as components to 3DVIA Studio, a 3D development tool in an easy-to-use framework.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Hugo Apellido Unreal T3D Exporter v1.0.0.6
172 KB
Import / Export
Compiled / Description
07.09.2011

Exports T3D files for use with the Unreal Tournament 3 editor. The plugin exports geometry and texture coordinates as well as omnidirectional lights.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
S2 Games / Newerth.com Savage XR Plugin v0.8
466 KB
Import / Export
Compiled / Description
01.09.2011

This utility allows you to export your Max scenes for use in the game Savage: The Battle for Newerth. It has options for exporting geometry, model definitions and animation. You can also import models and their animation clips from the game.

32-bit: Yes
64-bit: Yes
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Author / WWW Name / Download Plugin Type
Hugo Apellido Unreal PSK Importer v2.0.0
1.53 MB
Import / Export
Compiled / Description
27.08.2011

Allows you to import .psk and .pskx files used by the Unreal game engine. UT3 skeleton psk's import OK, with UT2004 skeletons you need to manually correct the root_bone.

32-bit: Yes
64-bit: No
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Author / WWW Name / Download Plugin Type
Neil Jedrzejewski SMD Exporter v1.6
208 KB
Import / Export
Compiled / Description
14.08.2011

Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards.

32-bit: Yes
64-bit: Yes

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